#include "imgui.h" #include "imgui_impl_glfw.h" #include "imgui_impl_opengl3.h" #include #include "GUI/visual.hpp" int main() { if(!glfwInit()) return 1; const char* glsl_version = "#version 130"; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,0); GLFWwindow* window = glfwCreateWindow(1280,720,"Test AI Visualizer", NULL,NULL); if(window == NULL) return 1; glfwMakeContextCurrent(window); glfwSwapInterval(1); IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGui::StyleColorsDark(); ImGui_ImplGlfw_InitForOpenGL(window,true); ImGui_ImplOpenGL3_Init(glsl_version); MyVisualizer vis; while (!glfwWindowShouldClose(window)) { glfwPollEvents(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); vis.Render(); ImGui::Render(); int display_w, display_h; glfwGetFramebufferSize(window,&display_w,&display_h); glViewport(0,0,display_w,display_h); glClearColor(0.45f,0.55f,0.60f,1.00f); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); glfwSwapBuffers(window); } ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); glfwDestroyWindow(window); glfwTerminate(); return 0; }