116 lines
4.8 KiB
C++
116 lines
4.8 KiB
C++
#pragma once
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#include <cstdint>
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#include <memory>
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#include <termios.h>
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#include <vector>
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#include <string>
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namespace ui
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{
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class Mouse
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{
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private:
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struct pos_t { int x; int y; };
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inline static bool btn0 = false;
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inline static bool btn1 = false;
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inline static bool btn2 = false;
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inline static int scroll = 0;
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inline static pos_t pos = {};
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public:
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static bool is_pressed(int index_btn = 0);
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static int get_scroll();
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static void reset_scroll();
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static void parse_ansi(char buf[]);
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static pos_t get_pos();
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};
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class Tui
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{
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public:
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enum class Color : int {
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DefaultText = 39, DefaultBg = 49, Black = 30, Red = 31,
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Green = 32, Yellow = 33, Blue = 34, Magenta = 35,
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Cyan = 36, White = 37
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};
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Tui();
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~Tui();
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static void update();
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bool is_running() const;
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private:
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inline static Mouse mouse = Mouse();
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inline static std::string chat_input = "";
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inline static bool cursor = false;
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inline static uint32_t frame_count = 0;
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int background = 49;
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int foreground = 39;
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inline static bool running = true;
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inline static int width = 80;
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inline static int height = 24;
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struct SplitDesc {
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enum Type { VERTICAL, HORIZONTAL };
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Type type;
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int position;
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std::vector<std::unique_ptr<SplitDesc>> children;
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SplitDesc(Type t, int pos) : type(t), position(pos) {}
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};
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struct border_charset {
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std::string_view top_left, top_right, bottom_left, bottom_right;
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std::string_view bottom, top, horizontal, vertical, bg;
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std::string_view cross, tee_up, tee_down, tee_left, tee_right;
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};
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struct TuiCell {
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std::string ch;
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int width;
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TuiCell() : ch(" "), width(1) {}
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TuiCell(const std::string& c, int w) : ch(c), width(w) {}
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};
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inline static struct termios orig_termios;
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inline static const border_charset border_clip {
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.top_left="╭", .top_right="╮", .bottom_left="╰", .bottom_right="╯",
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.bottom="─", .top="─", .horizontal="─", .vertical="│", .bg=" ",
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.cross="┼", .tee_up="┴", .tee_down="┬", .tee_left="┤", .tee_right="├"
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};
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inline static const border_charset border_ascii {
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.top_left="+", .top_right="+", .bottom_left="+", .bottom_right="+",
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.bottom="-", .top="-", .vertical="|", .bg=" ", .cross="+",
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.tee_up="+", .tee_down="+", .tee_left="+", .tee_right="+"
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};
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inline static const border_charset border_bold {
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.top_left="┏", .top_right="┓", .bottom_left="┗", .bottom_right="┛",
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.bottom="━", .top="━", .vertical="┃", .bg=" "
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};
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inline static const border_charset border_solid {
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.top_left="▟", .top_right="▙", .bottom_left="▜", .bottom_right="▛",
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.bottom="█", .top="█", .vertical="█", .bg=" "
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};
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inline static const border_charset border_btn {
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.top_left="▟", .top_right="▙", .bottom_left="▜", .bottom_right="▛",
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.bottom="█", .top="█", .vertical="█", .bg="█"
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};
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static void get_console_size();
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static bool wait_for_input_or_timeout(int timeout_ms);
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void apply_color() const;
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static void disable_raw_mode();
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static void enable_raw_mode();
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static void move_cursor(int x, int y);
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static void clear();
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static void draw_border(int w, int h, border_charset charset = border_clip, int x = 1, int y = 1);
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static void hide_cursor();
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static void show_cursor();
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void set_background(Color clr);
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void set_foreground(Color clr);
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static void move_cursor_right(int n);
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static void move_cursor_x(int col);
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static void move_cursor_y(int row);
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static void invert_color();
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static void draw_button(int x, int y, int w, int h, std::string_view label, border_charset charset = border_solid);
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static void invert_color_off();
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void draw_split_border(int w, int h, border_charset charset, int x, int y, const SplitDesc* root);
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static void apply_splits_recursive(std::vector<std::vector<TuiCell>>& grid, int offset_x, int offset_y, int w, int h, border_charset charset, const SplitDesc* split);
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static void apply_single_split(std::vector<std::vector<TuiCell>>& grid, int offset_x, int offset_y, int w, int h, border_charset charset, const SplitDesc* split);
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static void draw_border_to_buffer(std::vector<std::vector<TuiCell>>& grid, int w, int h, border_charset charset);
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};
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Tui app = Tui();
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} |