hand
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# Copyright 2021 The MediaPipe Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless requi_RED by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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"""MediaPipe solution drawing styles."""
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from typing import Mapping, Tuple
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from mediapipe.python.solutions import face_mesh_connections
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from mediapipe.python.solutions import hands_connections
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from mediapipe.python.solutions.drawing_utils import DrawingSpec
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from mediapipe.python.solutions.hands import HandLandmark
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from mediapipe.python.solutions.pose import PoseLandmark
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_RADIUS = 5
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_RED = (48, 48, 255)
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_GREEN = (48, 255, 48)
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_BLUE = (192, 101, 21)
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_YELLOW = (0, 204, 255)
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_GRAY = (128, 128, 128)
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_PURPLE = (128, 64, 128)
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_PEACH = (180, 229, 255)
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_WHITE = (224, 224, 224)
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_CYAN = (192, 255, 48)
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_MAGENTA = (192, 48, 255)
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# Hands
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_THICKNESS_WRIST_MCP = 3
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_THICKNESS_FINGER = 2
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_THICKNESS_DOT = -1
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# Hand landmarks
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_PALM_LANDMARKS = (HandLandmark.WRIST, HandLandmark.THUMB_CMC,
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HandLandmark.INDEX_FINGER_MCP,
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HandLandmark.MIDDLE_FINGER_MCP, HandLandmark.RING_FINGER_MCP,
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HandLandmark.PINKY_MCP)
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_THUMP_LANDMARKS = (HandLandmark.THUMB_MCP, HandLandmark.THUMB_IP,
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HandLandmark.THUMB_TIP)
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_INDEX_FINGER_LANDMARKS = (HandLandmark.INDEX_FINGER_PIP,
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HandLandmark.INDEX_FINGER_DIP,
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HandLandmark.INDEX_FINGER_TIP)
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_MIDDLE_FINGER_LANDMARKS = (HandLandmark.MIDDLE_FINGER_PIP,
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HandLandmark.MIDDLE_FINGER_DIP,
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HandLandmark.MIDDLE_FINGER_TIP)
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_RING_FINGER_LANDMARKS = (HandLandmark.RING_FINGER_PIP,
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HandLandmark.RING_FINGER_DIP,
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HandLandmark.RING_FINGER_TIP)
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_PINKY_FINGER_LANDMARKS = (HandLandmark.PINKY_PIP, HandLandmark.PINKY_DIP,
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HandLandmark.PINKY_TIP)
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_HAND_LANDMARK_STYLE = {
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_PALM_LANDMARKS:
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DrawingSpec(
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color=_RED, thickness=_THICKNESS_DOT, circle_radius=_RADIUS),
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_THUMP_LANDMARKS:
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DrawingSpec(
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color=_PEACH, thickness=_THICKNESS_DOT, circle_radius=_RADIUS),
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_INDEX_FINGER_LANDMARKS:
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DrawingSpec(
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color=_PURPLE, thickness=_THICKNESS_DOT, circle_radius=_RADIUS),
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_MIDDLE_FINGER_LANDMARKS:
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DrawingSpec(
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color=_YELLOW, thickness=_THICKNESS_DOT, circle_radius=_RADIUS),
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_RING_FINGER_LANDMARKS:
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DrawingSpec(
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color=_GREEN, thickness=_THICKNESS_DOT, circle_radius=_RADIUS),
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_PINKY_FINGER_LANDMARKS:
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DrawingSpec(
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color=_BLUE, thickness=_THICKNESS_DOT, circle_radius=_RADIUS),
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}
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# Hands connections
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_HAND_CONNECTION_STYLE = {
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hands_connections.HAND_PALM_CONNECTIONS:
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DrawingSpec(color=_GRAY, thickness=_THICKNESS_WRIST_MCP),
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hands_connections.HAND_THUMB_CONNECTIONS:
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DrawingSpec(color=_PEACH, thickness=_THICKNESS_FINGER),
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hands_connections.HAND_INDEX_FINGER_CONNECTIONS:
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DrawingSpec(color=_PURPLE, thickness=_THICKNESS_FINGER),
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hands_connections.HAND_MIDDLE_FINGER_CONNECTIONS:
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DrawingSpec(color=_YELLOW, thickness=_THICKNESS_FINGER),
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hands_connections.HAND_RING_FINGER_CONNECTIONS:
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DrawingSpec(color=_GREEN, thickness=_THICKNESS_FINGER),
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hands_connections.HAND_PINKY_FINGER_CONNECTIONS:
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DrawingSpec(color=_BLUE, thickness=_THICKNESS_FINGER)
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}
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# FaceMesh connections
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_THICKNESS_TESSELATION = 1
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_THICKNESS_CONTOURS = 2
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_FACEMESH_CONTOURS_CONNECTION_STYLE = {
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face_mesh_connections.FACEMESH_LIPS:
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DrawingSpec(color=_WHITE, thickness=_THICKNESS_CONTOURS),
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face_mesh_connections.FACEMESH_LEFT_EYE:
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DrawingSpec(color=_GREEN, thickness=_THICKNESS_CONTOURS),
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face_mesh_connections.FACEMESH_LEFT_EYEBROW:
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DrawingSpec(color=_GREEN, thickness=_THICKNESS_CONTOURS),
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face_mesh_connections.FACEMESH_RIGHT_EYE:
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DrawingSpec(color=_RED, thickness=_THICKNESS_CONTOURS),
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face_mesh_connections.FACEMESH_RIGHT_EYEBROW:
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DrawingSpec(color=_RED, thickness=_THICKNESS_CONTOURS),
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face_mesh_connections.FACEMESH_FACE_OVAL:
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DrawingSpec(color=_WHITE, thickness=_THICKNESS_CONTOURS)
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}
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_FACEMESH_CONTOURS_CONNECTION_STYLE_1 = {
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face_mesh_connections.FACEMESH_LIPS:
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DrawingSpec(color=_BLUE, thickness=_THICKNESS_CONTOURS),
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face_mesh_connections.FACEMESH_LEFT_EYE:
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DrawingSpec(color=_CYAN, thickness=_THICKNESS_CONTOURS),
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face_mesh_connections.FACEMESH_LEFT_EYEBROW:
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DrawingSpec(color=_GREEN, thickness=_THICKNESS_CONTOURS),
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face_mesh_connections.FACEMESH_RIGHT_EYE:
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DrawingSpec(color=_MAGENTA, thickness=_THICKNESS_CONTOURS),
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face_mesh_connections.FACEMESH_RIGHT_EYEBROW:
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DrawingSpec(color=_RED, thickness=_THICKNESS_CONTOURS),
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face_mesh_connections.FACEMESH_FACE_OVAL:
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DrawingSpec(color=_WHITE, thickness=_THICKNESS_CONTOURS),
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face_mesh_connections.FACEMESH_NOSE:
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DrawingSpec(color=_YELLOW, thickness=_THICKNESS_CONTOURS)
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}
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# Pose
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_THICKNESS_POSE_LANDMARKS = 2
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_POSE_LANDMARKS_LEFT = frozenset([
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PoseLandmark.LEFT_EYE_INNER, PoseLandmark.LEFT_EYE,
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PoseLandmark.LEFT_EYE_OUTER, PoseLandmark.LEFT_EAR, PoseLandmark.MOUTH_LEFT,
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PoseLandmark.LEFT_SHOULDER, PoseLandmark.LEFT_ELBOW,
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PoseLandmark.LEFT_WRIST, PoseLandmark.LEFT_PINKY, PoseLandmark.LEFT_INDEX,
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PoseLandmark.LEFT_THUMB, PoseLandmark.LEFT_HIP, PoseLandmark.LEFT_KNEE,
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PoseLandmark.LEFT_ANKLE, PoseLandmark.LEFT_HEEL,
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PoseLandmark.LEFT_FOOT_INDEX
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])
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_POSE_LANDMARKS_RIGHT = frozenset([
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PoseLandmark.RIGHT_EYE_INNER, PoseLandmark.RIGHT_EYE,
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PoseLandmark.RIGHT_EYE_OUTER, PoseLandmark.RIGHT_EAR,
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PoseLandmark.MOUTH_RIGHT, PoseLandmark.RIGHT_SHOULDER,
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PoseLandmark.RIGHT_ELBOW, PoseLandmark.RIGHT_WRIST,
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PoseLandmark.RIGHT_PINKY, PoseLandmark.RIGHT_INDEX,
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PoseLandmark.RIGHT_THUMB, PoseLandmark.RIGHT_HIP, PoseLandmark.RIGHT_KNEE,
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PoseLandmark.RIGHT_ANKLE, PoseLandmark.RIGHT_HEEL,
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PoseLandmark.RIGHT_FOOT_INDEX
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])
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def get_default_hand_landmarks_style() -> Mapping[int, DrawingSpec]:
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"""Returns the default hand landmarks drawing style.
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Returns:
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A mapping from each hand landmark to its default drawing spec.
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"""
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hand_landmark_style = {}
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for k, v in _HAND_LANDMARK_STYLE.items():
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for landmark in k:
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hand_landmark_style[landmark] = v
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return hand_landmark_style
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def get_default_hand_connections_style(
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) -> Mapping[Tuple[int, int], DrawingSpec]:
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"""Returns the default hand connections drawing style.
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Returns:
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A mapping from each hand connection to its default drawing spec.
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"""
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hand_connection_style = {}
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for k, v in _HAND_CONNECTION_STYLE.items():
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for connection in k:
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hand_connection_style[connection] = v
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return hand_connection_style
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def get_default_face_mesh_contours_style(
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i: int = 0,
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) -> Mapping[Tuple[int, int], DrawingSpec]:
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"""Returns the default face mesh contours drawing style.
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Args:
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i: The id for default style. Currently there are two default styles.
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Returns:
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A mapping from each face mesh contours connection to its default drawing
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spec.
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"""
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default_style = (
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_FACEMESH_CONTOURS_CONNECTION_STYLE_1
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if i == 1
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else _FACEMESH_CONTOURS_CONNECTION_STYLE
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)
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face_mesh_contours_connection_style = {}
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for k, v in default_style.items():
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for connection in k:
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face_mesh_contours_connection_style[connection] = v
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return face_mesh_contours_connection_style
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def get_default_face_mesh_tesselation_style() -> DrawingSpec:
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"""Returns the default face mesh tesselation drawing style.
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Returns:
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A DrawingSpec.
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"""
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return DrawingSpec(color=_GRAY, thickness=_THICKNESS_TESSELATION)
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def get_default_face_mesh_iris_connections_style(
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) -> Mapping[Tuple[int, int], DrawingSpec]:
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"""Returns the default face mesh iris connections drawing style.
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Returns:
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A mapping from each iris connection to its default drawing spec.
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"""
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face_mesh_iris_connections_style = {}
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left_spec = DrawingSpec(color=_GREEN, thickness=_THICKNESS_CONTOURS)
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for connection in face_mesh_connections.FACEMESH_LEFT_IRIS:
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face_mesh_iris_connections_style[connection] = left_spec
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right_spec = DrawingSpec(color=_RED, thickness=_THICKNESS_CONTOURS)
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for connection in face_mesh_connections.FACEMESH_RIGHT_IRIS:
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face_mesh_iris_connections_style[connection] = right_spec
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return face_mesh_iris_connections_style
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def get_default_pose_landmarks_style() -> Mapping[int, DrawingSpec]:
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"""Returns the default pose landmarks drawing style.
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Returns:
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A mapping from each pose landmark to its default drawing spec.
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"""
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pose_landmark_style = {}
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left_spec = DrawingSpec(
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color=(0, 138, 255), thickness=_THICKNESS_POSE_LANDMARKS)
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right_spec = DrawingSpec(
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color=(231, 217, 0), thickness=_THICKNESS_POSE_LANDMARKS)
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for landmark in _POSE_LANDMARKS_LEFT:
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pose_landmark_style[landmark] = left_spec
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for landmark in _POSE_LANDMARKS_RIGHT:
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pose_landmark_style[landmark] = right_spec
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pose_landmark_style[PoseLandmark.NOSE] = DrawingSpec(
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color=_WHITE, thickness=_THICKNESS_POSE_LANDMARKS)
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return pose_landmark_style
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